Use it, then return to the tracks and move north some more. The next box that you can check, on the right side of the tracks, will contain a Seed. The one beyond that holds 3 Beast Hide Rasps. Move north past that one, and control will switch to Cooke and Mack again; all you have to do is walk forward for a bit until you see a cutscene.
This will immediately bring control back to Jansen and Ming. Once you're Jansen again, check the frozen box on your right for a Cure All , then head north again. There's a second box on the right, further ahead, that contains a Warrior's Armband. Once you have the accessory, begin to make your way towards the large metal tower ahead and to your left.
Heal up, and save your game. After that, climb back down to the tracks and keep moving forward. It won't be long until you find Cooke and Mack -- and are immediately launched into what some consider one of the game's harder boss battles especially if you didn't level Mack like I warned you to At the very least, make sure to completely heal Jansen and Ming prior to the start of the battle.
The Living Ice has an auto-reflect effect on and will launch your magic back at you. But here's the thing: He doesn't start with it on, and there's no way to tell when he's gonna use it. It might be early on, and it might not come at all. However, to be safe, the way to handle this is to have Jansen , Cooke and Ming use Grounda on the first turn, while Mack uses Powerus on himself. The spells will give you a nice head-start on the Living Ice , but after the first turn it becomes too risky to use anymore.
Mack should be hitting above or at least near 1, points of damage if he's leveled up properly. Even if you don't, this is still your best bet to do damage. On your third turn, you might as well put up All-Shield , you know, just in case. And of course, have your mages heal as necessary, giving priority to Mack. As for what you are healing against? It does real big damage, but with All-Barricade up, and so long as you use Zephyra after, you should survive it.
This will be a battle to see who lasts longer, because both you and the Living Ice will be dishing out big damage. The only other thing to look out for is the occasional Freeze Bite. If someone gets frozen use a Blazing Ruby or the Cure-All spell to get them back into the fight. When it's over -- and assuming you won -- control will switch back over to Tolten , Seth , and Sed. This boss isn't that tough so long as it's defeated before it casts Reflect.
This will go much easier if you have the Obsidian Spirit Band with this group, but should be possible without it. In my case it was equipped to Ming when my characters became separated. In my first attempt I didn't know what I was doing and started preparing the way most people do during a boss battle by getting my defenses in place i.
My second and third turns I had the ladies join in on dishing out the punishment, but the Living Ice cast Reflect before my party could cast their spells on turn three. That was a nasty surprise, and while I was able to survive that turn it wasn't long before my party was wiped out. The Living Ice was dead before my second turn ended even with a couple low hits with Gamble. After the cutscene ends, you'll be able to save your game; do it. Then, follow the only path available to reach a large metal door.
Go through it to reach the Conduit area. Upon entering, take a right and climb the ladder that you see. At the top, climb a second ladder. This will bring you to another metal door that you can go through. This one leads to the Destroyed Passage. Run forward into this room and you'll get a couple more cutscenes. You can then head north through another metal door to reach a different part of the Conduit. Walk past the metal door that's there for now, and instead climb down the huge ladder.
At the bottom continue walking forward until you have passed another door. This will return you to the Giant Drain again. Climb down the ladder in front of you, to reach the water. The water will cause you to walk extremely slowly, which is frustrating, but keep heading south -- ignore the junction that you pass.
At the next chance you have to turn, keep heading right. The path you're on will take you to a dry ledge with a yellow pot and a treasure chest. You can then get back on the watery path, and take the other path available from the junction you just passed. Head north to find a door behind a waterfall, and go through it to reach the Conduit again.
Open the chest directly in front of you for 4 Gorgon Masks , then climb the ladder in front of you and press the switch that's there. This will open the gate in front of you, creating a shortcut that leads back to the really big ladder.
Climb it, and enter the door that you skipped earlier. This brings you to the Treatment Plant. Walk across the bridge in front of you, and climb down the ladder on your right.
Cross the bridge that's in front of you there, and take a left. Cross the bridge that's there and you'll see two wooden crates up against the wall. Push the crate on the right off the ledge, and then push the second crate over the first crate, so that it also falls. You can then walk across the two crates to reach the chest that's up on the wall; it contains a Holy Guard. Once you have that, cross back over the bridge and head south.
Look for a button that you can press to lower the gate in front of you. When it goes down, cross the next bridge to the right. From there you should be able to see a yellow pot.
Cross the next bridge to reach it, and check it for a Seed. From there, head north and climb a ladder to reach the ledge above. Open the chest on this ledge for a Cure-All , then activate the switch that's there to raise the gate that's in front of you. You really want to buy a couple of Rough Edges remember, Kaim can equip it later when you gain control of him again , and you'll also definitely want a couple Earrings of Wisdom for an upcoming battle.
Just trust me on that. The entire list of items for sale is as follows:. Even if the free pair you obtained in Ice Canyon are equipped on another one of your characters not in this group, as was my case, you'll soon find a pair of Wisdom Earrings I know that the names are similar but they really are two different accessories.
Immediately after finding this latest pair of earrings, which are even better I might add, equip them on Seth. So long as you don't flee too many battles she should easily learn the skill before the aforementioned "upcoming battle". Sed does not need to cast spells because his rifle is magic and he can target objects and enemies that none of the others can with their weapons e.
Sed can attack enemies in the back row without penalty. So save your money! Click here to see everything available at the Sewer Shop. Once you're done shopping, cross the bridge on your left.
This will lead you to an area with a few water-gates and red switches to match. The solution to this puzzle is to have the left and right gates in the down- position, and then open the middle gate to drain the water out. You can then close the middle gate and run back to the first switch.
When that's out of the way, climb down the ladder in front of you. Walk up the stairs that are down there, pushing the switch at the top to create a shortcut, then walk across the bridge in front of you. Before you go anywhere else, walk to the far-right of that platform. You won't even be able to see it unless you fidget with the camera controls, but there's a yellow pot over there and it contains a Seed -- Mistwalker, that wasn't nice!
Once you have the seed, walk through the large metal door in front of you. This will bring you to the Magic Tank area. From where you enter, cross the first bridge in front of you, and climb down the ladder on your right.
At the bottom, cross the next bridge and then the one after that as well, and again, the one after. This leads to a platform with a switch you can press. Press it to move the stairs, then take a quick left. Press the switch at the top to open a gate in front of you; this creates a quick shortcut leading back to the entrance. Turn around and head back down the stairs, pressing the button at the bottom to move the stairs you just came down from.
When they reach their new position, run up them and open a chest at the top for some Godly Dragon Tears. Run down the stairs again, and take a right. This time, head down the stairs on the opposite side of the ledge. This will lead to a ladder that you can climb to reach a platform above. Run to the right to reach a door, and exit the Magic Tank ; don't worry about the chests that you may have seen.
You'll get them when you return to the Tank from a different door. Back in the Conduit , head as far to the South as you can, without turning. Against a metal grating at the bottom of the area, you'll find a yellow pot with a Seed inside.
You can then take the path and door on your left to reach another area of the Treatment Plant. There you'll find a chest containing 5 Demon Sculptures , and a switch that you can pull to create yet another shortcut. Inevitably, however, you'll have to return to the Conduit , and make your way to the right side of the area.
Once you're against the right wall, just head north and follow the path until you reach a metal door. When you go through it, you'll be in the Magic Tank again. Once you're back in the Magic Tank , head as far left as you can go, passing the ladder to find a switch that you can pull: Shortcut created. You can then walk along the path to the south of you to reach a chest that holds 2 Toxin Butterfly Scales.
Continue around the back of that column to find another shortcut-creating switch. Head further to the left, to the next cylinder and you'll find a third of these switches. At the back of that cylinder you'll find a ladder that you can climb.
Climb it, and you'll reach a treasure chest containing Wisdom Earrings at the top. After you pick them up, climb back down and make your way back to the first ladder you saw when you re-entered the plant.
Climb to the top of the tank, and run across the catwalk on your left. Press the switch there for yet another and quite frankly, unnecessary by now shortcut, then move north. Follow that path until you reach a door. Kick the metal cannister nearby for a Soul Medicine , then proceed through the door.
On the other side, run down the stairs, to reach another door. Heal up, and go on through. It's about time for a boss battle. Then, each turn, blast the Dock Crane with one of your -a elemental spells. The more magic damage you inflict on it, the more the Charged Power bar in the corner of the screen will fill.
When it fills completely, the Magic Beast will be given a final blow, despite how much health he may have. If you have three casters damaging the crane each turn, you can have the battle finished in three or four rounds easy; and in that time the Magic Beast will not be a threat at all.
He'll get off a few Ground Strikes and Sonic Quakes, but neither are of any real danger. They'll do a few hundred damage at most -- even less to Sed , in the back row. Now if you have less than three casters, you may be forced to endure Flare Core you'll know it's coming because it takes him three turns to cast it.
Now that one's a biggie. When he's about to cast it have everyone Defend. Even with Defend, your front row will take damage, but you should live. Just make sure to heal before and after if you are forced to suffer a Flare Core. The battle is perfectly winnable with just one caster, but as mentioned, it's easier with three. So search your inventory.
You have to have something that allows you to cast magic. Steal: Crystal Fragment. Drops: Crystal Fragment He will not drop this if you steal it from him.
After the battle ends, you'll be shown a few cutscenes, and then a mini- game of sorts will begin. View the tutorial on it to learn the rules if this is your first time playing. The simplified version is this: Buttons will appear on screen in the corner. Press the correct button when they appear to avoid being hit.
An arrow next to the button means you must hit it until the icon goes away. Assuming you can get through this without being hit three times -- and there are 13 sequences of button presses, so that's a fair margin of error that's allowed -- you'll get another cutscene of Seth and the guys escaping. When it's all over, control switches back to Team Jansen. Run down the nearby stairs. At the bottom head left to reach the world map. Next stop: The Refugee Camp. After entering the camp, take a right and look for a couple of Khents.
To the left of them is a pot that you can pull 5 Loud Bells from. You can then enter the tent that the pot is in front of. Inside you'll find a ring assembler, a pot containing 4 Monster Bird's Plumes , and a trader that will ask a favor of you. He wants you to kill a monster called Don Laploss. This is a completely optional quest. If you want to do it, return to the Frozen Tracks area, and wait for some Gyaplos to attack you. You'll then just have to keep attacking them, while leaving one alive.
This will cause them to keep using the Cry ability bringing more into battle. Eventually a special one, named Don Laploss will appear -- though you'll have to keep an eye open for his name, since he does not look any different. When you beat him, you'll get the Don Laploss Claws. Take these back to the trader, and he'll reward you with the Sacred Torch and the Sacred Ring.
Not bad. You can also buy some stuff from the guy, if you'd like. His list of goods for sale is shown below. Click here to see everything available at the Storage Tent. After you're done shopping, leave the tent and look for a pot touching the tent over on the left. This will earn you a Seed. You can then enter that tent and look for a treasure chest. Open it for the All-Shieldus spell, then head back outside.
Open the pot just next to the crates in front of you for an Anti-Paralysis Herb , then enter the next tent ahead. You'll find a Pipot in this one. If you have collected every seed so far for a total of 80 , you can turn them in, in exchange for a Gigantes Brooch. You can also speak to the man sitting in the middle bed for some treasure hunt information. Exit the tent and climb down the ladder on your right, and approach the water. This will take you to the spring that the man just mentioned.
Check it out for a Spire Commander , and a Spire Ring. Once you have them climb back up to the main level of the camp. Climb the hill on the left side of the town and speak to one of the men up there.
He'll ask you to deliver a letter to his mom. Check the pot to your left for G and you'll receive the Letter to Mom valuable. The hungry man next to him will ask you to go get him some food RUN down to the camp fire and speak to the woman sitting on the left of the fire there. She will give you a meal ration.
Run this back to the man who will reward you with a Spiky Seed. If you don't make it in time, leave the area and come back. EDIT: While your here, you might as well give the pipot the Spikey Seed, because if you want to complete all the sidequests, you'll have to come back here and do it. The pipot will then give you a Prickly Seed, which you will later give to the pipot in Saman. Once you're done, make your way to the north-exit of the camp.
You'll have to endure a cutscene with some drunk guy before you can return to the world map. Once you're able to do that, however, you'll have access to your next destination: The Crashed Magic Train Site.
As soon as you enter, look for a sparkling object in the snow ahead -- it's near some metal wreckage. Once you spot it, run over and pick it up for [G]. After doing so, take a few steps to the left, and you'll get some dialogue. After it ends, look for a second sparkling object a little bit nearby.
It's kind of hard to see, but worth looking for: It's a Seed. Once you have the seed, hug the right "wall" which is made up of rocks, snow banks, and metal junk until you find a treasure chest. Open it up for the All-Barricadus spell, then check the sparkling object that's on the ground a little bit ahead for a Healing Tank. You can then use the nearby save point , then enter the cave that's just in front of you. Walk forward along the first tunnel, ignoring the path to the right which is a dead-end.
When you come to a room with steam jets you'll have to be careful. If you touch some you'll be knocked over and all of your characters will lose some of their health. In this area you can take your first right and walk along the path in that direction to find a shiny object on the ground. It's a Seed. If you head directly to the left of this item, without turning at all, you'll come to another shiny object.
This one will actually be sitting on top of a steam geyser. Wait until it's safe to grab, then pick it up for 4 Seal Crosses. A bit over to the right, there's another shiny item on a steam geyser. That one is 3 Raging Beast's Eyes. Be on the look out for some stairs heading north. Descend them, grabbing the Cure-All from atop the geyser at the bottom, then keep moving north along the path.
When you reach the next screen you'll be on The Path of Dankness. In this room there are some ramps that will cause you to slide down: minor annoyances.
There's not much else though. So slide down the first ramp in front of you, then hug the ride side of the area, sliding down the ramp in the back of the room to reach the next open path. Run north from there and you'll reach a cloud of poison mist.
Now know that touching the mist will damage you heavily. That said, heal up and run into it, because there's a chest that you should be able to see down there, and it contains the spell Forcea.
Get it, but then get back out, on the right side of the mist as quickly as you can. You will hopefully not lose more than damage or so; and even more hopefully, you will not be screwed by landing in a random encounter before you get out -- That's not fun at all. Once you're out of the mist, run forward and hop across the platforms ahead. Make sure to jump over to the one on the left to find a chest containing a Diamond Spirit Band , then head north and to the next screen.
As soon as you step into this area you'll get some diagloue. When it ends, follow the path to your left until you reach a large boulder.
Press A to knock it into the mist below, making the path safe. You can then proceed forward to another area filled with geysers. Look for a ramp near where you are that has a shiny object at the bottom. Slide down and grab it: it's a Seed.
Once you have that, head directly north, looking for a long path that extends away from all of the geysers. This will lead you to a treasure chest with Cubic Music Score 6 inside. After getting the sphere, you can slide down the ramp directly in front of you to reach another shiny object on the ground.
Grab it for 3 Seal Crosses. Head up the slope to your right for a chest containing 5 Beat Stones then slide down and head north until you reach the next screen. This will bring you to the Path of Strange Rocks. EDIT: Before moving on, head a little south of the slope to find a shiny object on another geyser. Pick it up for [G]. Cross over this geyser and go up the slope, in another geyser will be [G]. Walk forward until Jansen complains about how hot it is, then take a left.
You will quickly come across a chest with 2 Thief's Key Rings inside. Once you have them, turn around and head back to the right. You'll then have to make your way to the north, along the narrow ledge in the middle of the area. Try not to touch any geysers or get too close to the ledge, or you'll fall into the poison mist below, and have to make your way back around to try again. You'll also want to grab the 5 Paraweed Thorns from atop one of the geysers on the ledge.
Make your way into the large room filled with water in the back of the cave, and take a right, wading into the water. There's a large rock column in there that you can ram. Do that. It will look like nothing has happened, but it will cause a chest to fall on the other side of the column. So, take a few steps around the left side of it, and open the chest for the Ailment Break spell.
You can then head back to the entrance of the flooded room, and head left, along the thin ledge, and hopefully avoiding all of the geyser blasts that would knock you down below. Moving ahead, jump from ledge to ledge to reach the back of the cage -- just don't jump on the darker one, because it will fall, taking you with it.
Jump around it. On the next screen you'll finally have another chance to save your game: do it. Move on a bit further from there, and it will be boss battle time. This battle is evil. The Ice Magic Beast automatically reflects all of your magic attacks.
Not only that, the Ice Magic Beast has some brutal freaking attacks. All-Aquara hits everyone for hundreds of damage. Forcea will hit one person for what may well be over 1, damage, and Trample isn't all that much nicer to you.
Not only that, Ice Magic Beast will try and freeze you. Solve that right away by wearing a Warm Vest , or using a Blazing Ruby. Aside from knowing his attacks though, you'll need to know how to do some damage of your own. Mack is the only one of your party members with even half-decent physical attack, so he'll be the attacker. Get Powerus on him at the start of the fight from one of the other characters, while Mack uses Combo.
Note: If you have Jamning, cast that instead. If you see that the enemy is in its last turn, have everyone in defend mode before the magic attack is cast. If you have a third turn, repeat the same with Jansen and Sarah, and have Ming casts Grounda. You cannot delay any further than three turns. In the last one before the magic attack, place everyone into defend mode.
After the magic attack, heal everyone quickly with either Zephyara or items. The monster will either cast again or use Ground Shake skill. Repeat the magic with Sarah, Jansen, and Ming, but leave Ming open to heal if needed. The monster will be defeated, and your reward will be a level up. This slows once you reach level 39, but you will still get 70 to 85 of the experience point bar. Note: If the monster does Ground Shake, you must heal everyone as quickly as possible. Only the front row will take most of the damage, leaving the back row with moderate damage.
It is useful to put Cover on Kaim and Seth to minimize damage. The Absorb Damage skill works well. Once the monster starts casting, follow the previously described casting method. Remember to save the game after every fight.
Once the immortals reach level 40, you should not have too much trouble switching out the mortals as long as you leave Kaim and Seth in the party at all times. At the beginning of Disc 2, there is an island called Numara Atoll. The enemies on it are around level You can actually defeat Hellshakers at level For example, put Cast Support on Kaim and have him use it on Ming at the start of the battle. For Seth, have Black Magic 3 and have her cast Poison. Have Mack cast Dodger on Kaim.
Have Jensen cast Seal on the monster. Have Ming cast Shine to blind the monster. At the end of the first turn, the monster should be sealed, poisoned, and blinded. Have Jensen focus on healing. Ming should go back and forth between healing and curse or just heal. Have Kaim and Seth defend to raise GC every turn. On a Side note, make sure you give 1K ten times It's the number of signed loan papers that decides when he pays you.
GT: Chogall. User Info: shoot2scre. Do I need to leave and come back before I can give him money again? User Info: gaogaigar Just go in and talk to him then go out of the room and re enter 10 times. More topics from this board Another console? Best place to level? The guides contradict each other. General 1 Answer How do i beat arthrosaurus? Side Quest 6 Answers. Ask A Question. Browse More Questions.
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