How many healers ultraxion




















Below is an example of how your character should look like. Gear, reforging, talent tree and glyphs included. CharDev Example with gear and reforge details Haste in this example is as close to as it gets. Also the only time you will really need haste is after the 5min mark of the fight were you will have heroism and spiritwalkers grace to compensate. Mastery should above 20 or as close to it as possible for the extra healing it will provide you for when your raid hits all time lows.

Its scary I know. Spirit is little above counting the proc from Heart of Unliving in order to have enough to dump at that late stage of the fight. Believe me, you will not have time to cast lightning bolts to get any back.

All items used are from Normal Dragon Soul. As always, if your gear is different just apply the rules above for potential reforges. Assigning the Healing Buffs There is often a disagreement on which crystal a shaman should take in this fight. As you know they are 3. The green buffs you with Essence of Dreams which provides valuable AoE healing, which will prove extremely useful, especially as the encounter progresses.

Finally the blue buffs you with Source of Magic which provides increased casting haste and reduced mana cost, making it desirable to all healers. So which one should you take? As you and most other healers will have either the Red or Green buffs by this point, the Blue buff is most desirable to Holy Paladins, who can practically spam Holy Radiance until the end of the fight, generating a huge amount of AoE healing.

So unless there is no paladin in your team just erase the blue crystal of your mind. As it goes for red or green. Both are excellent for shamans but my choice of preference will be green. Sounds nice? However think of this. How much nicer does it sound for every greater healing wave to become instantly your new aoe spell?

At the end of the fight you will be spamming healing rain and chain heal like crazy if you take the red. Every healing wave will hit all your raid making it much greater than ANY buffed chain heal would even be. Also think of this. If you are healing with a paladin they will not be healing the tanks at all at the end since they will be spamming Holy Radiance.

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Latest stories. South China Morning Post. AFP News. This guide is intended to provide a comprehensive description of the encounter with Ultraxion in Dragon Soul. It is mostly targeted to healers who desire to have a short but detailed overview of what is expected of them during that fight. The Ultraxion encounter is a gear check for both DPS players and healers.

From a strategy point of view, however, the encounter is extremely simple to understand and execute. As a healer, you will have to essentially heal the raid through an ever-increasing raid-wide damaging aura.

At certain regular intervals, you will also have to use an encounter-specific ability. Lastly, you will have to click an object, once during the fight, in order to gain a healing buff. The encounter against Ultraxion is a single phase encounter, the difficulty of which increases over time. The fight has both a hard and a soft enrage timer, ensuring that close to or at the 6 minute mark, your raid will unavoidably wipe.

The encounter does not present any complicated mechanics, although it does contain two very punishing abilities, which must be dealt with perfectly each time. Additionally, the fight requires a tank switch as well as a strong amount of AoE healing. For the whole duration of the fight, the boss and the raid will remain stationary. The five Aspects Alexstrasza, Ysera, Kalecgos, Nozdormu and Thrall offer various buffs to your raid, during the encounter. These buffs do not trivialise the fight, but rather make it possible to complete.

The encounter takes place in two realms: the Twilight Realm and the Normal Realm. Both of these realms are just regular realms. For the vast majority of the encounter, the raid will be within the Twilight Realm.

Raid members will only need to enter the Normal Realm when they have to avoid specific abilities that Ultraxion uses. This occurs several times during the fight. The only way to exit the Twilight Realm is by using the Heroic Will ability.

This is an encounter specific ability, that appears on your screen in the form of a special action bar that looks like this:. Heroic Will has a 5 second cooldown and has no resource cost. It is off the Global Cooldown and it can be used even while you are casting or channeling another spell.

Using Heroic Will has no beneficial effects. It merely removes you from the Twilight Realm for 5 seconds as we said, this is useful for avoiding certain mechanics. During those 5 seconds, you are unable to perform any action whatsoever deal damage, heal or even move. The button may may not display properly or at all if you are using any action bar add-ons, although this does not affect the aforementioned key-binding's efficiency. Alternatively, you can use the following macro:.

Clicking this macro which, of course, can be keybound , has the same effect as clicking the Heroic Will button. The five aspects provide various buffs to your raid. Thrall buffs your tanks, Alexstrasza, Ysera and Kalecgos buff your healers and Nozdormu buffs your entire raid. These buffs are given to your raid at different times during the fight, and we will present them in the order in which they appear.

At the start of the fight, Thrall will permanently buff all tanks with Last Defender of Azeroth. The healing buffs technically speaking, they are debuffs are given to the raid with the following timings:.



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